Fb2Test.dsp 7.83 KB
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# Microsoft Developer Studio Project File - Name="Fb2Test" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=Fb2Test - Win32 Unicode Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "Fb2Test.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "Fb2Test.mak" CFG="Fb2Test - Win32 Unicode Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "Fb2Test - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Fb2Test - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "Fb2Test - Win32 Unicode Debug" (based on "Win32 (x86) Application")
!MESSAGE "Fb2Test - Win32 Unicode Release" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "Fb2Test - Win32 Release"

# PROP BASE Use_MFC 0
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# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ..\..\lib\crengine.lib zlib.lib libpng.lib libjpeg.lib freetype232mt.lib /nologo /subsystem:windows /machine:I386

!ELSEIF  "$(CFG)" == "Fb2Test - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../lib/crengined.lib wxzlibd.lib wxpngd.lib wxjpegd.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept

!ELSEIF  "$(CFG)" == "Fb2Test - Win32 Unicode Debug"

# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "Fb2Test___Win32_Unicode_Debug"
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# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../lib/crengined.lib wxzlibd.lib wxpngd.lib wxjpegd.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../lib/crengined.lib wxzlibd.lib wxpngd.lib wxjpegd.lib freetype232mt_d.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept /libpath:"../../../freetype2/objs"

!ELSEIF  "$(CFG)" == "Fb2Test - Win32 Unicode Release"

# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "Fb2Test___Win32_Unicode_Release"
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# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD RSC /l 0x419 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ..\..\lib\crengine.lib zlib.lib libpng.lib libjpeg.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ..\..\lib\crengine.lib wxzlib.lib wxpng.lib wxjpeg.lib freetype232mt.lib /nologo /subsystem:windows /profile /machine:I386 /libpath:"../../../freetype2/objs"

!ENDIF 

# Begin Target

# Name "Fb2Test - Win32 Release"
# Name "Fb2Test - Win32 Debug"
# Name "Fb2Test - Win32 Unicode Debug"
# Name "Fb2Test - Win32 Unicode Release"
# Begin Group "Source Files"

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SOURCE=.\Fb2Test.cpp
# End Source File
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SOURCE=.\Fb2Test.rc
# End Source File
# Begin Source File

SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
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# Begin Group "Header Files"

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SOURCE=.\Fb2Test.h
# End Source File
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SOURCE=.\resource.h
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SOURCE=.\small.ico
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# Begin Source File

SOURCE=.\ReadMe.txt
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# Begin Source File

SOURCE=..\..\..\libjpeg\lib\libjpeg.lib
# End Source File
# Begin Source File

SOURCE=..\..\..\libjpeg\lib\libjpegd.lib
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# End Project