agg_bezier_arc.h 5.8 KB
Newer Older
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163
//----------------------------------------------------------------------------
// Anti-Grain Geometry (AGG) - Version 2.5
// A high quality rendering engine for C++
// Copyright (C) 2002-2006 Maxim Shemanarev
// Contact: mcseem@antigrain.com
//          mcseemagg@yahoo.com
//          http://antigrain.com
// 
// AGG is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
// 
// AGG is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with AGG; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, 
// MA 02110-1301, USA.
//----------------------------------------------------------------------------

#ifndef AGG_BEZIER_ARC_INCLUDED
#define AGG_BEZIER_ARC_INCLUDED

#include "agg_conv_transform.h"

namespace agg
{

    //-----------------------------------------------------------------------
    void arc_to_bezier(double cx, double cy, double rx, double ry, 
                       double start_angle, double sweep_angle,
                       double* curve);


    //==============================================================bezier_arc
    // 
    // See implemantaion agg_bezier_arc.cpp
    //
    class bezier_arc
    {
    public:
        //--------------------------------------------------------------------
        bezier_arc() : m_vertex(26), m_num_vertices(0), m_cmd(path_cmd_line_to) {}
        bezier_arc(double x,  double y, 
                   double rx, double ry, 
                   double start_angle, 
                   double sweep_angle)
        {
            init(x, y, rx, ry, start_angle, sweep_angle);
        }

        //--------------------------------------------------------------------
        void init(double x,  double y, 
                  double rx, double ry, 
                  double start_angle, 
                  double sweep_angle);

        //--------------------------------------------------------------------
        void rewind(unsigned)
        {
            m_vertex = 0;
        }

        //--------------------------------------------------------------------
        unsigned vertex(double* x, double* y)
        {
            if(m_vertex >= m_num_vertices) return path_cmd_stop;
            *x = m_vertices[m_vertex];
            *y = m_vertices[m_vertex + 1];
            m_vertex += 2;
            return (m_vertex == 2) ? path_cmd_move_to : m_cmd;
        }

        // Supplemantary functions. num_vertices() actually returns doubled 
        // number of vertices. That is, for 1 vertex it returns 2.
        //--------------------------------------------------------------------
        unsigned  num_vertices() const { return m_num_vertices; }
        const double* vertices() const { return m_vertices;     }
        double*       vertices()       { return m_vertices;     }
 
    private:
        unsigned m_vertex;
        unsigned m_num_vertices;
        double   m_vertices[26];
        unsigned m_cmd;
    };



    //==========================================================bezier_arc_svg
    // Compute an SVG-style bezier arc. 
    //
    // Computes an elliptical arc from (x1, y1) to (x2, y2). The size and 
    // orientation of the ellipse are defined by two radii (rx, ry) 
    // and an x-axis-rotation, which indicates how the ellipse as a whole 
    // is rotated relative to the current coordinate system. The center 
    // (cx, cy) of the ellipse is calculated automatically to satisfy the 
    // constraints imposed by the other parameters. 
    // large-arc-flag and sweep-flag contribute to the automatic calculations 
    // and help determine how the arc is drawn.
    class bezier_arc_svg
    {
    public:
        //--------------------------------------------------------------------
        bezier_arc_svg() : m_arc(), m_radii_ok(false) {}

        bezier_arc_svg(double x1, double y1, 
                       double rx, double ry, 
                       double angle,
                       bool large_arc_flag,
                       bool sweep_flag,
                       double x2, double y2) : 
            m_arc(), m_radii_ok(false)
        {
            init(x1, y1, rx, ry, angle, large_arc_flag, sweep_flag, x2, y2);
        }

        //--------------------------------------------------------------------
        void init(double x1, double y1, 
                  double rx, double ry, 
                  double angle,
                  bool large_arc_flag,
                  bool sweep_flag,
                  double x2, double y2);

        //--------------------------------------------------------------------
        bool radii_ok() const { return m_radii_ok; }

        //--------------------------------------------------------------------
        void rewind(unsigned)
        {
            m_arc.rewind(0);
        }

        //--------------------------------------------------------------------
        unsigned vertex(double* x, double* y)
        {
            return m_arc.vertex(x, y);
        }

        // Supplemantary functions. num_vertices() actually returns doubled 
        // number of vertices. That is, for 1 vertex it returns 2.
        //--------------------------------------------------------------------
        unsigned  num_vertices() const { return m_arc.num_vertices(); }
        const double* vertices() const { return m_arc.vertices();     }
        double*       vertices()       { return m_arc.vertices();     }

    private:
        bezier_arc m_arc;
        bool       m_radii_ok;
    };




}


#endif